We are pleased to announce that the Carriage Trade cross country course has been redesigned and is open for use!
What has been changed: the course is now longer and more complicated and includes ten more jumps for a total of thirty hurdles. The fences themselves are more complicated and in some cases more challenging. The course will require practice to obtain a clean round at speed.
The fences themselves are marked and numbered. To know if you are on course, simply observe the flag marks: Numbered white markers are to the left and numbered green markers to the right of the obstacle if you are jumping in the correct direction.
Using the timer on the course:
Start the timer, and then gallop through the STARTING line. Make sure you jump your horse through the markers (not to one side) to make sure your horse is marked as completing that fence. Faults on fences will be automatically counted by the timer. Finish the course by galloping through the FINISH line. You can see your final time, score, and completed fences on the timing board near the start line.
Other changes to the region:
We have removed almost all of the sculpted grass and cattails. As beautiful as they were, they contributed greatly to lag, particularly at some of the critical turning points in the course. Since removing these patches, lag has noticeably eased in these areas.
You also note that there is special ‘splashy’ water at various parts of the course, and in the small swan pond in the center of the region. This water has been scripted to interact with some new roleplay products we will be released in the near future. This water has also been installed in North and Royal.
Finally, we have removed Sheffield and replaced it with a small village (Land’s End) and some small cottages designed to support roleplay in the estate. More on that tomorrow.
Northampton is now open to play. Have fun!