Carriage Trade enables roleplay for standard horse classes. The Carriage Trade community does allow two specific fantasy horse classes, but within the roleplay system no allowance or subclass is made for these sorts of horses.
Horses are not broken down by breed, but rather by training & weight, so that a player may create a character of whatever age, breed, or color they wish.
Status within the game is determined by Levels, Accomplishments, and Wins. Levels are achieved through passage of time, accrual of experience, accrual of wealth, specific Accomplishments and Wins.
Game status is unrelated to region authority.
Appearance & tack are determined by the subclass (Training Style) to which the player belongs, and the activity in which the player is engaged. Horses are expected to be correctly turned out when working with their Riders, particularly in Competitive situations; likewise, Horses are expected to wear Tack appropriate to their chosen role, particularly when present in a roleplay facility.
Horses are the fastest class in the Carriage Trade system. They are the top-level weight class, being heavier than all other classes. Horses have natural defensive weaponry (hind hooves, front hooves, teeth) with which they may inflict damage to other classes up to unconsciousness and temporary death. Horses may receive damage from other classes and subclasses and Horses which show themselves to be overly vicious may be sent away.
Horses may feed themselves through Chores or they may rely on their Human partners to feed them. Horses must seek medical treatment and care from the Veterinarian and performance enhancers from the Herbalist; shoes and hoof care from the Farrier; grooming from the Stablehand; and training from the Rider.
Horses provide livery saddle and carriage service to Humans and may serve in the Livery stable and receive both game token and in-world payment form riders.
Competition requires a willing Human partner or partners.