Tag Archives: role play

Tour of New Equestrian Lifestyle Game in Carriage Trade

Please join us as we tour the new equestrian RP game in Carriage Trade. The game uses a flexible, easy to install game engine, the Honor Engine. The Honor Engine recently received a ScienceSim land grant to port the system to OpenSim. We’ve installed the system in SL to showcase its ease of use.

The Honor Engine can easily be used to develop simple-to-complex educational games.

Oopen beta of the new equestrian lifestyle horse game at Carriage Trade begins this weekend. The game is free to play and full of great prizes, free form roleplay and best of all, horses!

We will be touring the different roleplay facilities and explaining some of the activities you can experience in Carriage Trade.

Please make sure you observe our Roleplay Dress Code (available at the entrance) and put a visitor titler on.

Be a horse, be a vet, be a farrier, be a rider, be an herbalist, be a fox, dog or owl…just be there!

We will have open to the public tours Saturday @ 10 am SLT Sunday @ 1 pm SLT

Meet at the welcome area and don’t be late! Carriages depart promptly!

Livery Training Times Announced

Tyr Fluffy, Carriage Trade Livery Lead, has announced new training times for those horses who wish to provide Livery service. All Livery horses must complete training before they will receive an active livery board, whether they are serving as Livery horses in Game or for visitors.

The posted training times are as follows:

  • Sundays from 2-3 pm SLT
  • Thursdays from 7-8 pm SLT

Please meet at the Carriage Trade Livery for these training classes.

Carriage Trade Roleplay Ecosystem: Human Subclasses

Every class & subclass of player in the Carriage Trade Roleplay System is interrelated to a greater or lesser degree.  All classes must eat and can take damage.

Veterinarian

  1. Provides preventative care to horses, dogs, and cats, i.e., Vaccinations, disease testing, Coggins, wormer, poultices, etc.
  2. Provides curative care for wounds or damage to all horse & critter subclasses
  3. Has particular affinity to horses & dogs
  4. Has affinity with all animals & birds
  5. Less affinity with herbalist and farrier

Farrier

  1. Provides hoof care & shoes to all classes of horses
  2. Provides supplies to vet & stablehand (eg, syringes to vet, pitchforks/rakes to stablehand)
  3. Has particular affinity to horses & owls
  4. Has affinity to herbalist & dog
  5. Has no affinity with fox

Herbalist

  1. Provides performance enhancers & treats  to all classes of horses
  2. Provides curative care to all humans, critters & birds subclasses
  3. Has particular affinity to owls, foxes
  4. Has no affinity with dogs
  5. Less affinity with vets

Apothecary

  1. Provides distillations & exotic herbs/spices/oils to herbalist
  2. Provides compounded drugs and vaccines to veterinarian
  3. Provides analgesics & curatives to all human subclasses
  4. Has particular affinity to other human subclasses
  5. Affinity with dogs
  6. Less affinity with horses
  7. No affinity with foxes & owls

Equestrian

  1. Provides training & grooming care to all subclasses of horse
  2. Provides grooming care & training to dogs
  3. Has particular affinity to horses, dogs
  4. Has affinity with all human subclasses
  5. Less  affinity for owls
  6. No affinity with foxes

Carriage Trade Roleplay Ecosystem: Critters

Every class & subclass of player in the Carriage Trade Roleplay System is interrelated to a greater or lesser degree.  All classes must eat and can take damage.

Carriage Trade enables roleplay for a character class of ‘Critters’. The Carriage Trade community does allow a range of natural animal avatars to visit and live within the community, but within the roleplay system only three kinds of animals have functional roles: Dogs, Foxes, and Owls.

Status within the game is determined by Levels, Accomplishments, and Wins. Levels are achieved through passage of time, accrual of experience, accrual of wealth, specific Accomplishments.

Game status is unrelated to region authority.

Critters are faster than humans but generally slower than horses in the Carriage Trade system. They are the low-level weight class, being lighter in weight than all other classes.   Critters have both natural defensive & offensive weaponry (claws, teeth, beaks) with which they may inflict damage to other classes. Critters may receive damage from other classes and subclasses up to unconsciousness & RP ‘death’.  Critters may also infect other classes with disease.

Critters may feed themselves through hunting, through scavenging, alliance with humans (owls, dogs), and special Critter chores. Critters must seek medical treatment and care from the Herbalist.  Dogs may seek partnerships with humans. Owls may seek partnerships with Herbalists. In general Dogs and Foxes are antithetical to one another.

Dogs provide protection and companionship to Humans and may serve as hounds to hunt Foxes.  Foxes may be beneficial or they may cause damage.  Owls are beneficial.

Foxes & Owls have special RP sites.  Dogs are expected to engage with Humans.

The Carriage Trade Roleplay Ecosystem: Horses

Carriage Trade enables roleplay for standard horse classes. The Carriage Trade community does allow two specific fantasy horse classes, but within the roleplay system no allowance or subclass is made for these sorts of horses.

Horses are not broken down by breed, but rather by training & weight, so that a player may create a character of whatever age, breed, or color they wish.

Status within the game is determined by Levels, Accomplishments, and Wins. Levels are achieved through passage of time, accrual of experience, accrual of wealth, specific Accomplishments and Wins.

Game status is unrelated to region authority.

Appearance & tack are determined by the subclass (Training Style) to which the player belongs, and the activity in which the player is engaged.  Horses are expected to be correctly turned out when working with their Riders, particularly in Competitive situations; likewise, Horses are expected to wear Tack appropriate to their chosen role, particularly when present in a roleplay facility.

Horses are the fastest class in the Carriage Trade system. They are the top-level weight class, being heavier than all other classes.   Horses have natural defensive weaponry (hind hooves, front hooves, teeth) with which they may inflict damage to other classes up to unconsciousness and temporary death. Horses may receive damage from other classes and subclasses and Horses which show themselves to be overly vicious may be sent away.

Horses may feed themselves through Chores or they may rely on their Human partners to feed them. Horses must seek medical treatment and care from the Veterinarian and performance enhancers from the Herbalist; shoes and hoof care from the Farrier; grooming from the Stablehand; and training from the Rider.

Horses provide livery saddle and carriage service to Humans and may serve in the Livery stable and receive both game token and in-world payment form riders.

Competition requires a willing Human partner or partners.

The Carriage Trade Roleplay Ecosystem: Humans

Every class & subclass of player in the Carriage Trade Roleplay System is interrelated to a greater or lesser degree.  All classes must eat and can take damage.

Human Class:

Carriage Trade enables roleplay for everyday Homo Sapiens humans with the standard set of equipment. At Carriage Trade, we do not have ‘fantasy’ humans or species, so there are no elves, fairies, dwarves, drow, etc. Humans are not broken down by race or culture, but rather by profession, so that a player may create a character of whatever age, race, or culture that they choose.

Status within the game is determined by Levels, Accomplishments, and the size of the player’s Stable. Levels are achieved through passage of time, accrual of experience, accrual of wealth and specific Accomplishments.

Game status is unrelated to region authority.

Dress is determined to a large extent by the subclass (profession) to which the player belongs, and the activity in which the player is engaged.  Riders are expected to be properly attired when working with their Horses, particularly in Competitive situations; likewise, Veterinarians are expected to wear appropriate clothing to their profession, particularly when present in a roleplay facility.

Humans are the slowest class in the Carriage Trade system. They are the mid-level weight class, being lighter than all Horse subclasses and heavier than Critter subclasses. While lacking natural defensive weaponry, Humans have a range of tools and equipment available to them to either subdue, tame or otherwise enforce their will over the other classes. Humans can be kicked, bitten, scratched, or trampled, and will lose stamina and energy as a result of these events.

Humans have the ability to train the domesticated animal subclasses and to tame the wildlings. Humans are responsible for and must provide medical care for the Horse class and the dog subclass and can provide medical care for the wildlings.

Competition requires a willing Horse partner or partners.

About the Roleplay System in Carriage Trade

Welcome to the Carriage Trade Roleplay system, powered by the Honour Roleplay System.

The Roleplay system here is completely voluntary. Although both visitors and residents are welcome to engage with the roleplay system, they are not obligated to.  Visitors who are not engaged with the roleplay system must wear a  Visitor tag available in the Welcome Area.

The system is provided purely for entertainment purposes; if you aren’t entertained by it, don’t use it.  the RP system exists separately from the Carriage Trade community, although CT community members may also choose to engage with the RP system.

Carriage Trade roleplay is immensely flexible. Players may choose to develop their own story lines using the RP to help support their roleplay; they may use the competition system to engage in various competitions,or  they may use the trade system to accumulate sufficient points for virtual goods like harness and special products only available in the roleplay system.  The trade system does not require the use of a HUD or a meter, although they are recommended to enable further roleplay. The competition system allows all classes to engage with one another according to an existing established ecosystem and does require a HUD and meter, both available in the Registrar’s office.

About the Carriage Trade Ecosystem

There are three classes or category of players in Carriage Trade:

Humans, Horses, and Critters.  All classes  take damage and must eat. The precise amount of damage and type and amount of food required vary by class and subclass.

Each of these classes also have subclasses.  Each subclass has distinct affinities for other subclasses.  Subclasses also determine what chores and crafting can be done.

Subclasses are as follows:

Human subclasses: Veterinarian, Herbalist, Stablehand, Rider, Farrier

Horse Subclasses: English, Western, Harness, Work, Pony/Donkey

Critter subclasses: Fox, Dog, Owl

You can read about how the Classes and Subclasses online by touching the large signs over the class and subclass displays.

Non-Playing Characters

Rats:  Commonly found in Stables, Bakery, & Granary. Are Food for Foxes, Owls, Dogs; Cay carry Disease which may infect all classes.

Rabbits: Found variously in Home Farm and Cross Country Course. Are Food for Foxes, Owls, Dogs; May carry Disease which may infect all Foxes Owls &
Dogs. Can create burrows that can lame/damage all subclasses of Horse.

Chickens: Found in Coophaven. Food for Humans & Critters. Cay carry disease which may infect all classes of players.

Baker: Located in Bakery. Various activities for Human class.

Saddler: Located in Saddlery. Quests, Chores, Crafting Stations for Horses and Humans.

Miller: Located in Granary. Trades, Chores, Crafting Stations for Horses & Humans. “Estate Store Room”

Registrar: Located in Registration Office.  All registration and changes to RP character handled here. Also registration for horses and critters as ‘pedigreed’ and/or registered horses. Show and Competition registrations made here.

Apothecary: Located in Apothecary. Chores, Crafting, Trades. Curatives for all Human Classes.

Frequently Asked Questions

1. If it is not mandatory to use the roleplay system to be in the estate, why bother with it?

The roleplay system provides several things:

First, it provides a framework for richer, enhanced, formalized engagement between the player classes.

Second, as players achieve different levels, they earn different titles.

Third, it gives players something to focus on that isn’t just standing around in a stall or burrow.

Fourth, In addition to roleplay game goods, there are also Second Life virtual goods and rental components included in the system. Players can earn unique, desirable items such as special carriages, harnesses, outfits, and more simply by playing. Players can also earn trade tokens which they can use to pay for livery, stall and home rentals (on selected properties).

2. Do I have to wear a HUD and/or meter?

No, you do not for the trading system component. You can walk around and collect collectibles, but the HUD makes it easier to trade and steal items you find and work for.  The combat HUD and meter are necessary to engage in any sort of competition.

3. Do I have to be a member of the Carriage Trade community to play?

No. You do not.  However, some aspects of the RP system are only available to Carriage Trade Community members.

4. Can I change classes or subclasses once I start?

Yes, but everyone time you do, you start from the beginning.

We recommend not choosing a subclass right away. You do not need a class to collect many of the items in the estate or to perform class-linked chores. You will need to have selected a class in order to use subclass specific crafting stations or to subclass chores.

Introducing Fox Hill in Carriage Trade!

Fox Hill in Carriage Trade

Like Land’s End Village and Gretna Green, Fox Hill is also a central roleplay site in Carriage Trade.

Fox Hill includes a saddlery, a carriage showroom, a granary, an animal hospital, an apothecary, an herbalist’s stall, a travel agency, a bakery, and the Equestrian Club for riders and drivers.

Each of these ‘businesses’ include a range of interactivity designed to both bolster the Honour Roleplay System currently being installed in Carriage Trade as well as provide an array of options for all participants to engage in unmetered roleplay.

Book a visit to Carriage Trade today!

Currently each of these places have some interactivity built in, but the majority will come as the new roleplay system is added to the region. Come check out the spaces to familiarize yourself with them!

Thanks to Ahuva Heliosense for the grand shadowy pictures!