Carriage Trade’s Candy Coats for the Water Horse avatar are a new hand painted series of coat textures for the Water Horse avatars. Handpainted shadows and highlights give new definition to the avatar.
The coats are delivered via script, each carefully labeled for ease of use. Scripts are no mod, copy, no transfer. Each script will retexture the appropriate body part and set the various parameters – all you need to do is drop them in, following our simple instructions. No more fussing with manual changes to your avatar parts, just drop, touch, and go!
For Candy Coats to give you best results, you MUST know how to edit prims. No customer support is available for this. If you need to know how to edit prims, please see the Second Life Wiki or visit Builder’s Brewery, where basic editing classes are taught.
Candy Coats are available in:
Pleasing Peppermint, Twisted Licorice Heaven, Orange Dreamsicle, Dark Chocolate Mocha Swirl, Butterscotch Brownie, Marshmallow Splendor, and, Luscious Lemon Lollipop, in addition to Quest and Hunt coats.
The Carriage Trade Candy Coats are a new, hand painted series of coat textures for the Water Horse avatars.
The textures are delivered via scripts, which will both retexture as well as change the orientation/angle/repeat/offset of the texture on the selected body part. The scripts are designed to self-delete as soon as they have done this, so you do not have additional laggy scripts running. If you do not like a face or leg marking, just keep dropping scripts into the part till you find something you like.
What is in your package:
Notecard, boxed backup scripts, and scripts for each of the parts of your Water Horse avatar.
********Using your scripts to color your avatar*************
1. Rez out all of your parts of your avatar.
2. Open an Edit window (Control-3) and click the “Edit Linked Parts” box.
4. Select ONLY the prim you want to retexture and carefully drag the matching script into the folder in the Content tab of the prim. This is particularly important with the Ears, Jaw, and Head/Neck/Eyes.
5. Touch the prim. The script will instantly retexture the prim and change the offsets and repeats and delete itself. Don’t worry if you don’t see it in the prim, it did what it was supposed to do!
6. Rename your prim parts to the color, and take back into inventory.
7. Wear your new coat!
*****Mistakes will happen********
But don’t worry. The scripts are copiable, so you can make mistakes and just go back and fix it.
Watch out that you don’t just ‘drop’ the script onto a link set. It will retexture the root prim (whatever that is) but it may or may not retexture the prim you wanted to have retextured.
Also, work on ‘ground’ not on another prim.