Tag Archives: carriage

New Amaretto Carts and Carriages in he Tack Room @ Carriage Trade

Check them out – cute new conveyances for the Amaretto breeder. These are fully-fledged vehicles and most offer a space for you and your friend/s to ride along. Rez the vehicle, sit on the vehicle, wear your Amaretto and tack set (sold separately), adjust your Amaretto, and go!

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Pony Tales Runway Show Video, March 10, 2012

Equestrian Lifestyle, Vol 1, issue One

We’re getting our backlog of publications up on the web…here’s Volume 1, Issue One of Equestrian Lifestyle!

Pony Tales: Runway Show today, 12 noon PT

Please join us in Carriage Trade for a unique runway event featuring the ponies of Carriage Trade strutting their stuff on our special cat walk designed just for our horses and ponies.

They will be showcasing 18 looks from the Tack Room @ Carriage Trade.  Show starts promptly at 12 noon PT, and lasts about 45 minutes.  Join us for a rollicking good time. Look book and show special available.

Here’s an advance preview of the ponies, prepping for their big moment:

Fox Hunt @ Carriage Trade Saturday 1 pm PT

Fox Hunt today at Carriage Trade!

Please join us today at Carriage Trade for our version of a  cruelty-free, non-bloodsport fox hunt.  We will release 600 sculpted foxes to run free over our estate.  Some foxes contain valuable prizes.  Hunters pursue the foxes and click them to make the foxes give up their goodies.

It’s fun, fast-paced game where everyone wins…and no one gets hurt!

The foxes are released at 1 pm sharp and the hunt usually takes about 30 minutes.

In conjunction with our weekend release of the Royal Tibetan tack set, the prizes included in today’s hunt will include a special edition of the Royal Tibetan tack set, only available at the fox hunt.  There will be 6 complete sets released in pieces.  Come join us for a great time, chasing foxes in Carriage Trade.

 

Halloween in Carriage Trade, Revisited

Celebrating holidays in Carriage Trade is a fun experience for all. Check out this video from a recent carriage event we held there!

Round Two of Carriage Trade RP Game Beta Testing

Round Two has started, and our thanks to everyone who participated in Round #1!

Round One helped us iron out a few wrinkles in the existing Carriage Trade RP Game.

For Round #2, we have added more new features, including Owl, and Dog chores; a full line of Herbalist activities; a farmstand; and changes to the bakery and the Apothecary.  We have also retired some of the trade goods so please trot by the Registrar’s office and trade in your retired trade goods for active trade goods.

Retired trade goods include: Corn Cob, Corn Meal, Vial of Lavender Oil, Vial of Tea Tree Oil, Devil’s Claw, Vial of Eucalyptus Oil,  Cake of Beeswax, Vial of Pennyroyal Oil, Jar of Leather Balm. If you have any of these items in your RP Game inventory, please exchange them in the red box marked Temporary Banker.

In your previous quest for round one, you were asked to complete a series of chores and task and then to create trade goods which you then traded to a Prize Winner vendor to obtain a cart.  While this quest will remain active until we conclude the testing, we now have a newer, better quest for you…

Introducing, Quest #2:

Mr. Wheeler, the Carriage Showroom Associate, has a well-known sweet tooth. Unfortunately, his sweet tooth has caught up with him, and now he has a toothache.  He has told you that if you bring him something for both his sweet tooth, and his toothache, he’ll cut you a GREAT deal on a brand new Calache carriage for a draft horse.  He’s even made it easy for you, and can give you a list of what he’s willing to accept in the way of Trade Goods.

Your mission is to obtain the list of Trade Goods + Coin that Mr. Wheeler will accept, and to obtain the Trade Goods + Coin (by honest labor, gathering, trade, or theft) and bring those to back to the special Quest Vendor marked Prize Winner located int he Carriage Showroom, and trade them to obtain your new Caleche.

OMG, you say but how do I FIND all this stuff? Ask your friends and other residents and get clicky.  Click, click, click. There’s a great deal of interactivity in Carriage Trade and more coming. We won’t tell you how to find everything you need; just use your common sense and think it through – where would you find an apple pie; how would you obtain special spices; where might you find metal work or bees wax?  and above all, have fun with it.

What’s that? you like Quests and you want MOAR?  OK, no problem. If you visit the Tack Room, near the Midnight Mania boards, you will find four vendors that are set up to accept Coin or Coin + Trade Good combinations.  Figure out the best option for you and then go get what you need to trade Coin and Trade Goods to these special vendors for your OWN Second Life copies of the carriages to use anywhere in Second Life that you wish.

Currently the Sub Quest prizes include a LH Singleton Chariot, a LG Singleton Buggy, a Pair Covered Wagon, and a Victoria Cart for the Pony.

Did you miss out on the meter release on Monday, September 5th? No problem. We will be metering the next round of beta testers on Tuesday, September 6th, at 5:30 pm SLT at the Registrar’s in Fox Hill.

See you there, and have fun!

The Carriage Trade Roleplay Ecosystem: Horses

Carriage Trade enables roleplay for standard horse classes. The Carriage Trade community does allow two specific fantasy horse classes, but within the roleplay system no allowance or subclass is made for these sorts of horses.

Horses are not broken down by breed, but rather by training & weight, so that a player may create a character of whatever age, breed, or color they wish.

Status within the game is determined by Levels, Accomplishments, and Wins. Levels are achieved through passage of time, accrual of experience, accrual of wealth, specific Accomplishments and Wins.

Game status is unrelated to region authority.

Appearance & tack are determined by the subclass (Training Style) to which the player belongs, and the activity in which the player is engaged.  Horses are expected to be correctly turned out when working with their Riders, particularly in Competitive situations; likewise, Horses are expected to wear Tack appropriate to their chosen role, particularly when present in a roleplay facility.

Horses are the fastest class in the Carriage Trade system. They are the top-level weight class, being heavier than all other classes.   Horses have natural defensive weaponry (hind hooves, front hooves, teeth) with which they may inflict damage to other classes up to unconsciousness and temporary death. Horses may receive damage from other classes and subclasses and Horses which show themselves to be overly vicious may be sent away.

Horses may feed themselves through Chores or they may rely on their Human partners to feed them. Horses must seek medical treatment and care from the Veterinarian and performance enhancers from the Herbalist; shoes and hoof care from the Farrier; grooming from the Stablehand; and training from the Rider.

Horses provide livery saddle and carriage service to Humans and may serve in the Livery stable and receive both game token and in-world payment form riders.

Competition requires a willing Human partner or partners.

About the Roleplay System in Carriage Trade

Welcome to the Carriage Trade Roleplay system, powered by the Honour Roleplay System.

The Roleplay system here is completely voluntary. Although both visitors and residents are welcome to engage with the roleplay system, they are not obligated to.  Visitors who are not engaged with the roleplay system must wear a  Visitor tag available in the Welcome Area.

The system is provided purely for entertainment purposes; if you aren’t entertained by it, don’t use it.  the RP system exists separately from the Carriage Trade community, although CT community members may also choose to engage with the RP system.

Carriage Trade roleplay is immensely flexible. Players may choose to develop their own story lines using the RP to help support their roleplay; they may use the competition system to engage in various competitions,or  they may use the trade system to accumulate sufficient points for virtual goods like harness and special products only available in the roleplay system.  The trade system does not require the use of a HUD or a meter, although they are recommended to enable further roleplay. The competition system allows all classes to engage with one another according to an existing established ecosystem and does require a HUD and meter, both available in the Registrar’s office.

About the Carriage Trade Ecosystem

There are three classes or category of players in Carriage Trade:

Humans, Horses, and Critters.  All classes  take damage and must eat. The precise amount of damage and type and amount of food required vary by class and subclass.

Each of these classes also have subclasses.  Each subclass has distinct affinities for other subclasses.  Subclasses also determine what chores and crafting can be done.

Subclasses are as follows:

Human subclasses: Veterinarian, Herbalist, Stablehand, Rider, Farrier

Horse Subclasses: English, Western, Harness, Work, Pony/Donkey

Critter subclasses: Fox, Dog, Owl

You can read about how the Classes and Subclasses online by touching the large signs over the class and subclass displays.

Non-Playing Characters

Rats:  Commonly found in Stables, Bakery, & Granary. Are Food for Foxes, Owls, Dogs; Cay carry Disease which may infect all classes.

Rabbits: Found variously in Home Farm and Cross Country Course. Are Food for Foxes, Owls, Dogs; May carry Disease which may infect all Foxes Owls &
Dogs. Can create burrows that can lame/damage all subclasses of Horse.

Chickens: Found in Coophaven. Food for Humans & Critters. Cay carry disease which may infect all classes of players.

Baker: Located in Bakery. Various activities for Human class.

Saddler: Located in Saddlery. Quests, Chores, Crafting Stations for Horses and Humans.

Miller: Located in Granary. Trades, Chores, Crafting Stations for Horses & Humans. “Estate Store Room”

Registrar: Located in Registration Office.  All registration and changes to RP character handled here. Also registration for horses and critters as ‘pedigreed’ and/or registered horses. Show and Competition registrations made here.

Apothecary: Located in Apothecary. Chores, Crafting, Trades. Curatives for all Human Classes.

Frequently Asked Questions

1. If it is not mandatory to use the roleplay system to be in the estate, why bother with it?

The roleplay system provides several things:

First, it provides a framework for richer, enhanced, formalized engagement between the player classes.

Second, as players achieve different levels, they earn different titles.

Third, it gives players something to focus on that isn’t just standing around in a stall or burrow.

Fourth, In addition to roleplay game goods, there are also Second Life virtual goods and rental components included in the system. Players can earn unique, desirable items such as special carriages, harnesses, outfits, and more simply by playing. Players can also earn trade tokens which they can use to pay for livery, stall and home rentals (on selected properties).

2. Do I have to wear a HUD and/or meter?

No, you do not for the trading system component. You can walk around and collect collectibles, but the HUD makes it easier to trade and steal items you find and work for.  The combat HUD and meter are necessary to engage in any sort of competition.

3. Do I have to be a member of the Carriage Trade community to play?

No. You do not.  However, some aspects of the RP system are only available to Carriage Trade Community members.

4. Can I change classes or subclasses once I start?

Yes, but everyone time you do, you start from the beginning.

We recommend not choosing a subclass right away. You do not need a class to collect many of the items in the estate or to perform class-linked chores. You will need to have selected a class in order to use subclass specific crafting stations or to subclass chores.

Introducing Fox Hill in Carriage Trade!

Fox Hill in Carriage Trade

Like Land’s End Village and Gretna Green, Fox Hill is also a central roleplay site in Carriage Trade.

Fox Hill includes a saddlery, a carriage showroom, a granary, an animal hospital, an apothecary, an herbalist’s stall, a travel agency, a bakery, and the Equestrian Club for riders and drivers.

Each of these ‘businesses’ include a range of interactivity designed to both bolster the Honour Roleplay System currently being installed in Carriage Trade as well as provide an array of options for all participants to engage in unmetered roleplay.

Book a visit to Carriage Trade today!

Currently each of these places have some interactivity built in, but the majority will come as the new roleplay system is added to the region. Come check out the spaces to familiarize yourself with them!

Thanks to Ahuva Heliosense for the grand shadowy pictures!