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- Fashion Friday @ Carriage Trade March 30 2012 wp.me/p1mAyS-dx via @Shenlei 1 month ago
- Fashion Friday @ Carriage Trade March 30 2012 wp.me/p1mAyS-dx 1 month ago
- RT @RobinTeigland: RT @marleenhuysman: why women in science don't want to work at universities bit.ly/GAai1V 1 month ago
- RT @richardbranson: Another baby lemur born on Necker. Loving Mum, Princess Bea! virg.co/bea #neckeranimals 1 month ago
- RT @TechCrunch: YouTube Adds A "Play In 3D" Option Across Its Site tcrn.ch/I6fVkC by @sarahintampa 1 month ago
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avatar bridle carriage Carriage Trade cart Catwalk Debutante dress drive driving equestrian equine fashion formal fox frock gallop Game gown harness horse horses Hunt hunting jumping livery model pony racing rider riding role play roleplay royal runway saddle Second Life Shenlei stable stall tack tail treasure Virtual Runway wagon
Tag Archives: carriage
Pony Tales Runway Show Video, March 10, 2012
Posted in carriage trade, pony, pony cart, pony tack, pony wagon, Roleplay, second life
Tagged carriage, Cat Walk, Fashion Research Institute, harness, runway, Shenlei, tack, Virtual Runway
Equestrian Lifestyle, Vol 1, issue One
We’re getting our backlog of publications up on the web…here’s Volume 1, Issue One of Equestrian Lifestyle!
Posted in carriage trade, equine, Foxhunting, Riding Lessons, Roleplay, second life
Tagged carriage, drafter, dressage, english, gallop, harness, horse, rider, saddle
Pony Tales: Runway Show today, 12 noon PT
Please join us in Carriage Trade for a unique runway event featuring the ponies of Carriage Trade strutting their stuff on our special cat walk designed just for our horses and ponies.
They will be showcasing 18 looks from the Tack Room @ Carriage Trade. Show starts promptly at 12 noon PT, and lasts about 45 minutes. Join us for a rollicking good time. Look book and show special available.
Here’s an advance preview of the ponies, prepping for their big moment:
Fox Hunt @ Carriage Trade Saturday 1 pm PT
Please join us today at Carriage Trade for our version of a cruelty-free, non-bloodsport fox hunt. We will release 600 sculpted foxes to run free over our estate. Some foxes contain valuable prizes. Hunters pursue the foxes and click them to make the foxes give up their goodies.
It’s fun, fast-paced game where everyone wins…and no one gets hurt!
The foxes are released at 1 pm sharp and the hunt usually takes about 30 minutes.
In conjunction with our weekend release of the Royal Tibetan tack set, the prizes included in today’s hunt will include a special edition of the Royal Tibetan tack set, only available at the fox hunt. There will be 6 complete sets released in pieces. Come join us for a great time, chasing foxes in Carriage Trade.
Posted in carriage trade, equine, Foxhunting, Roleplay, second life, Treasure Hunts
Halloween in Carriage Trade, Revisited
Celebrating holidays in Carriage Trade is a fun experience for all. Check out this video from a recent carriage event we held there!
The Carriage Trade Roleplay Ecosystem: Horses
Carriage Trade enables roleplay for standard horse classes. The Carriage Trade community does allow two specific fantasy horse classes, but within the roleplay system no allowance or subclass is made for these sorts of horses.
Horses are not broken down by breed, but rather by training & weight, so that a player may create a character of whatever age, breed, or color they wish.
Status within the game is determined by Levels, Accomplishments, and Wins. Levels are achieved through passage of time, accrual of experience, accrual of wealth, specific Accomplishments and Wins.
Game status is unrelated to region authority.
Appearance & tack are determined by the subclass (Training Style) to which the player belongs, and the activity in which the player is engaged. Horses are expected to be correctly turned out when working with their Riders, particularly in Competitive situations; likewise, Horses are expected to wear Tack appropriate to their chosen role, particularly when present in a roleplay facility.
Horses are the fastest class in the Carriage Trade system. They are the top-level weight class, being heavier than all other classes. Horses have natural defensive weaponry (hind hooves, front hooves, teeth) with which they may inflict damage to other classes up to unconsciousness and temporary death. Horses may receive damage from other classes and subclasses and Horses which show themselves to be overly vicious may be sent away.
Horses may feed themselves through Chores or they may rely on their Human partners to feed them. Horses must seek medical treatment and care from the Veterinarian and performance enhancers from the Herbalist; shoes and hoof care from the Farrier; grooming from the Stablehand; and training from the Rider.
Horses provide livery saddle and carriage service to Humans and may serve in the Livery stable and receive both game token and in-world payment form riders.
Competition requires a willing Human partner or partners.
Posted in carriage trade, equine, Roleplay, second life
Tagged carriage, dog, equestrian, fox, herbalist, honor, horse, livery, medical, riding, role play, roleplay, training, veterinarian
About the Roleplay System in Carriage Trade
Welcome to the Carriage Trade Roleplay system, powered by the Honour Roleplay System.
The Roleplay system here is completely voluntary. Although both visitors and residents are welcome to engage with the roleplay system, they are not obligated to. Visitors who are not engaged with the roleplay system must wear a Visitor tag available in the Welcome Area.
The system is provided purely for entertainment purposes; if you aren’t entertained by it, don’t use it. the RP system exists separately from the Carriage Trade community, although CT community members may also choose to engage with the RP system.
Carriage Trade roleplay is immensely flexible. Players may choose to develop their own story lines using the RP to help support their roleplay; they may use the competition system to engage in various competitions,or they may use the trade system to accumulate sufficient points for virtual goods like harness and special products only available in the roleplay system. The trade system does not require the use of a HUD or a meter, although they are recommended to enable further roleplay. The competition system allows all classes to engage with one another according to an existing established ecosystem and does require a HUD and meter, both available in the Registrar’s office.
About the Carriage Trade Ecosystem
There are three classes or category of players in Carriage Trade:
Humans, Horses, and Critters. All classes take damage and must eat. The precise amount of damage and type and amount of food required vary by class and subclass.
Each of these classes also have subclasses. Each subclass has distinct affinities for other subclasses. Subclasses also determine what chores and crafting can be done.
Subclasses are as follows:
Human subclasses: Veterinarian, Herbalist, Stablehand, Rider, Farrier
Horse Subclasses: English, Western, Harness, Work, Pony/Donkey
Critter subclasses: Fox, Dog, Owl
You can read about how the Classes and Subclasses online by touching the large signs over the class and subclass displays.
Non-Playing Characters
Rats: Commonly found in Stables, Bakery, & Granary. Are Food for Foxes, Owls, Dogs; Cay carry Disease which may infect all classes.
Rabbits: Found variously in Home Farm and Cross Country Course. Are Food for Foxes, Owls, Dogs; May carry Disease which may infect all Foxes Owls &
Dogs. Can create burrows that can lame/damage all subclasses of Horse.
Chickens: Found in Coophaven. Food for Humans & Critters. Cay carry disease which may infect all classes of players.
Baker: Located in Bakery. Various activities for Human class.
Saddler: Located in Saddlery. Quests, Chores, Crafting Stations for Horses and Humans.
Miller: Located in Granary. Trades, Chores, Crafting Stations for Horses & Humans. “Estate Store Room”
Registrar: Located in Registration Office. All registration and changes to RP character handled here. Also registration for horses and critters as ‘pedigreed’ and/or registered horses. Show and Competition registrations made here.
Apothecary: Located in Apothecary. Chores, Crafting, Trades. Curatives for all Human Classes.
Frequently Asked Questions
1. If it is not mandatory to use the roleplay system to be in the estate, why bother with it?
The roleplay system provides several things:
First, it provides a framework for richer, enhanced, formalized engagement between the player classes.
Second, as players achieve different levels, they earn different titles.
Third, it gives players something to focus on that isn’t just standing around in a stall or burrow.
Fourth, In addition to roleplay game goods, there are also Second Life virtual goods and rental components included in the system. Players can earn unique, desirable items such as special carriages, harnesses, outfits, and more simply by playing. Players can also earn trade tokens which they can use to pay for livery, stall and home rentals (on selected properties).
2. Do I have to wear a HUD and/or meter?
No, you do not for the trading system component. You can walk around and collect collectibles, but the HUD makes it easier to trade and steal items you find and work for. The combat HUD and meter are necessary to engage in any sort of competition.
3. Do I have to be a member of the Carriage Trade community to play?
No. You do not. However, some aspects of the RP system are only available to Carriage Trade Community members.
4. Can I change classes or subclasses once I start?
Yes, but everyone time you do, you start from the beginning.
We recommend not choosing a subclass right away. You do not need a class to collect many of the items in the estate or to perform class-linked chores. You will need to have selected a class in order to use subclass specific crafting stations or to subclass chores.
Posted in carriage trade, equine, pony, Riding Lessons, second life
Tagged bakery, blacksmith, carriage, coophaven, farrier, fox hill, Gretna Green, land's end, role play, roleplay
Introducing Fox Hill in Carriage Trade!
Like Land’s End Village and Gretna Green, Fox Hill is also a central roleplay site in Carriage Trade.
Fox Hill includes a saddlery, a carriage showroom, a granary, an animal hospital, an apothecary, an herbalist’s stall, a travel agency, a bakery, and the Equestrian Club for riders and drivers.
Each of these ‘businesses’ include a range of interactivity designed to both bolster the Honour Roleplay System currently being installed in Carriage Trade as well as provide an array of options for all participants to engage in unmetered roleplay.
Currently each of these places have some interactivity built in, but the majority will come as the new roleplay system is added to the region. Come check out the spaces to familiarize yourself with them!
Thanks to Ahuva Heliosense for the grand shadowy pictures!
Posted in carriage trade, equine, Foxhunting, pony, second life
Tagged apothecary, bakery, carriage, granary, honour roleplay system, miller, registrar, role play, roleplay, saddlery, travel agency, veterinarian
Introducing Land’s End Village in Carriage Trade!
As part of the overhaul of Carriage Trade’s Northampton region, we put the original Sheffield estate under the bulldozer and allowed the land developers to go to town – literally.
The result: Land’s End, which includes 6 small cottages and a roleplay area, Coophaven. The cottages are available for rent; each includes a radio system and locking doors and a small plot of space as well as carefully manicured landscaping right on Main Street.
Of course, the gentle sea breezes help cool the tiny village and it’s location on the southern edge of the newly redesigned cross-country course make it a delight for the equestrian.
Coophaven includes NPC chickens which interact in different ways. Check them out so you know where they are, come the time!
Posted in carriage trade, equine, pony, pony cart, second life
Tagged carriage, cart, chick, chicken, coophaven, cottage, egg, land's end, main street, rooster, village








