Every class & subclass of player in the Carriage Trade Roleplay System is interrelated to a greater or lesser degree. All classes must eat and can take damage.
Carriage Trade enables roleplay for a character class of ‘Critters’. The Carriage Trade community does allow a range of natural animal avatars to visit and live within the community, but within the roleplay system only three kinds of animals have functional roles: Dogs, Foxes, and Owls.
Status within the game is determined by Levels, Accomplishments, and Wins. Levels are achieved through passage of time, accrual of experience, accrual of wealth, specific Accomplishments.
Game status is unrelated to region authority.
Critters are faster than humans but generally slower than horses in the Carriage Trade system. They are the low-level weight class, being lighter in weight than all other classes. Critters have both natural defensive & offensive weaponry (claws, teeth, beaks) with which they may inflict damage to other classes. Critters may receive damage from other classes and subclasses up to unconsciousness & RP ‘death’. Critters may also infect other classes with disease.
Critters may feed themselves through hunting, through scavenging, alliance with humans (owls, dogs), and special Critter chores. Critters must seek medical treatment and care from the Herbalist. Dogs may seek partnerships with humans. Owls may seek partnerships with Herbalists. In general Dogs and Foxes are antithetical to one another.
Dogs provide protection and companionship to Humans and may serve as hounds to hunt Foxes. Foxes may be beneficial or they may cause damage. Owls are beneficial.
Foxes & Owls have special RP sites. Dogs are expected to engage with Humans.