Welcome to the Carriage Trade Roleplay system, powered by the Honour Roleplay System.
The Roleplay system here is completely voluntary. Although both visitors and residents are welcome to engage with the roleplay system, they are not obligated to. Visitors who are not engaged with the roleplay system must wear a Visitor tag available in the Welcome Area.
The system is provided purely for entertainment purposes; if you aren’t entertained by it, don’t use it. the RP system exists separately from the Carriage Trade community, although CT community members may also choose to engage with the RP system.
Carriage Trade roleplay is immensely flexible. Players may choose to develop their own story lines using the RP to help support their roleplay; they may use the competition system to engage in various competitions,or they may use the trade system to accumulate sufficient points for virtual goods like harness and special products only available in the roleplay system. The trade system does not require the use of a HUD or a meter, although they are recommended to enable further roleplay. The competition system allows all classes to engage with one another according to an existing established ecosystem and does require a HUD and meter, both available in the Registrar’s office.
About the Carriage Trade Ecosystem
There are three classes or category of players in Carriage Trade:
Humans, Horses, and Critters. All classes take damage and must eat. The precise amount of damage and type and amount of food required vary by class and subclass.
Each of these classes also have subclasses. Each subclass has distinct affinities for other subclasses. Subclasses also determine what chores and crafting can be done.
Subclasses are as follows:
Human subclasses: Veterinarian, Herbalist, Stablehand, Rider, Farrier
Horse Subclasses: English, Western, Harness, Work, Pony/Donkey
Critter subclasses: Fox, Dog, Owl
You can read about how the Classes and Subclasses online by touching the large signs over the class and subclass displays.
Rats: Commonly found in Stables, Bakery, & Granary. Are Food for Foxes, Owls, Dogs; Cay carry Disease which may infect all classes.
Rabbits: Found variously in Home Farm and Cross Country Course. Are Food for Foxes, Owls, Dogs; May carry Disease which may infect all Foxes Owls &
Dogs. Can create burrows that can lame/damage all subclasses of Horse.
Chickens: Found in Coophaven. Food for Humans & Critters. Cay carry disease which may infect all classes of players.
Baker: Located in Bakery. Various activities for Human class.
Saddler: Located in Saddlery. Quests, Chores, Crafting Stations for Horses and Humans.
Miller: Located in Granary. Trades, Chores, Crafting Stations for Horses & Humans. “Estate Store Room”
Registrar: Located in Registration Office. All registration and changes to RP character handled here. Also registration for horses and critters as ‘pedigreed’ and/or registered horses. Show and Competition registrations made here.
Apothecary: Located in Apothecary. Chores, Crafting, Trades. Curatives for all Human Classes.
Frequently Asked Questions
1. If it is not mandatory to use the roleplay system to be in the estate, why bother with it?
The roleplay system provides several things:
First, it provides a framework for richer, enhanced, formalized engagement between the player classes.
Second, as players achieve different levels, they earn different titles.
Third, it gives players something to focus on that isn’t just standing around in a stall or burrow.
Fourth, In addition to roleplay game goods, there are also Second Life virtual goods and rental components included in the system. Players can earn unique, desirable items such as special carriages, harnesses, outfits, and more simply by playing. Players can also earn trade tokens which they can use to pay for livery, stall and home rentals (on selected properties).
2. Do I have to wear a HUD and/or meter?
No, you do not for the trading system component. You can walk around and collect collectibles, but the HUD makes it easier to trade and steal items you find and work for. The combat HUD and meter are necessary to engage in any sort of competition.
3. Do I have to be a member of the Carriage Trade community to play?
No. You do not. However, some aspects of the RP system are only available to Carriage Trade Community members.
4. Can I change classes or subclasses once I start?
Yes, but everyone time you do, you start from the beginning.
We recommend not choosing a subclass right away. You do not need a class to collect many of the items in the estate or to perform class-linked chores. You will need to have selected a class in order to use subclass specific crafting stations or to subclass chores.